![]() I just play with Funky, avoid all the spikes and kill myself when I lose as many hearts as would be a death in the WiiU classic mode. It's hard to get the right hights you need for each jump. This is evident on the mine cart as an example. Also it's not easy to run and not easy to manage the height of your jumps. Just not required and makes the overall game harder to play. Like requiring L or R held to hold on to a vine. Overall they work but some of the choices are really bad. His single jump is just as terrible as DK's one is.Ĥ. I don't need the extra hearts or spike immunity I just need the double jump to get anywhere. This forced me to use Funky Kong for most of the game. Trying to jump and move accurately which is required for many of the tougher platforming is just not possible without much frustration. DK along with all of his helper buddies are so hard to control. There is no unique gimmick to each stage to make them feel unique and all the special K stages all feel very similar as they use the same aesthetic.ģ. ![]() For the most part the stages are designed very averagely. It sounds good but it doesn't fit aesthetically in with the theme of each stage.Ģ. It's not great, just different so the change is welcome.ġ. The new type of enemines, ie the move away from kremlings works well. Sure it's not cutting edge but it looks great.Ģ. The game looks good and has a great aesthetic. I'll share what are some good and bad points of Tropical Freeze.ġ.
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